[Walkthrough] Funko Fusion : Our Complete Guide [EN]
Check out our complete Funko Fusion walkthrough guide for PC, Xbox, PS5, Nintendo Switch. Our solution will guide you through the entire game, with tips for solving puzzles and defeating enemies. Browse our detailed, step-by-step walkthrough, with images to help you complete each puzzle and riddle.
Summary :
- The Thing
- Jurassic World
- Scott Pilgrim
- Umbrella Academy
- Masters of the universe
- Hot Fuzz
- Battlestar Galactica
The Thing
We chose to start with the world of The Thing . Once this world is selected, you arrive in the dedicated hub. Follow the quest marker to go up the stairs and reach the Wonderworks Factory . To progress in the Atrium, you will need to open a locked door. To do this, you must find a fuse.
To find the fuse, talk to Foxxo in the Security room (yellow). Shoot the two locks on the door to free him. Then, switch characters by interacting with the Funko box in the room. Choose a character that Foxxo knows, like « Childs » in our case, to continue talking with him.
Return to Foxxo to trigger the arrival of monsters. Defeat your enemies, then follow the tutorial to unlock the chests in the area. Open the three blue chests and collect the items inside. Insert them into the construction machine in the area to build a jump module.
Place the module near the entrance to the » Security » room and climb onto its roof to retrieve the fuse. Insert it into the mechanism of the door leading to the Atrium. Enter, then go talk to the Manager.
Follow the cutscene and talk to the characters to trigger a fight against Eddy. Avoid his ground attacks by jumping at the right time, then shoot the purple growths on his body. Touching them will cause purple orbs to fall to the ground. Pick them up and place them in the purple receptacle marked with a crown. You will need to collect 30 of them to activate the receptacle and end the fight.
Once the fight is over, go back and talk to Freddy. You now need to collect more crowns. To do this, go back to the hub of the world you chose. In our case, head to the world of The Thing. Follow the quest marker to reach the first chapter.
In this first chapter, you must free 6 huskies scattered across the map. To find the first one, follow the quest marker. He is locked in a vehicle. To free him, melt the ice on the door using the gas canister nearby. Place it near the door, shoot it to melt the ice, then shoot the padlock to open the door and free the husky.
To continue, you will need to create gas canisters from the creation machine. Find 3 blue chests to unlock this equipment. The first chest is outside, in a house at the top of the stairs. Use the gas canister again to melt the ice on the door of the house. Then break the padlock to enter the house and retrieve the blue chest, while freeing a new husky.
Following the quest marker, you enter the main building. On your way, you will meet a character in front of a locked door. Use the gas canister nearby to melt the door and release a third husky. Also enter the room to find a second blue chest.
As you exit this room, head left, then right to find a final blue chest. You will also come across a locked door labeled « Security Level 1 ». Open the purple chest at the bottom of the door to retrieve the access card. In this area, there is a new blue creation machine. You can bring the items you found there to create gas canisters whenever you want.
As you continue through the area, you’ll find a fourth husky hanging from a pole. Melt the ice around the pole with a gas canister, then pull the lock to free the husky.
To find the fifth husky, head back inside the building and head to the right of the door you melted. Head forward in that direction, then take the path to the left. You’ll find a locked door labeled « Security Level 1 » near a gas line. Shoot the line to melt the ice and retrieve the access card.
After defeating the enemies in the area, collect the valve at the entrance. Place it on one of the slots at the back left of the room. Then, take the battery from the generator on the right and place it on the generator on the left. Finally, collect a second valve near the wall, near the generator on the left.
Place this new valve on the second slot on the left. Now activate both valves to supply the gas lines. Once the lines are lit, pull on their ends to melt the grate high up.
Behind the grate was a piece of gas pipe. Shoot it to collect it. Then place it on the gas pipe on the right side. Then, collect a valve and a generator battery on the left side to power the right side. Melt the grate again to collect the level 2 access card for the room. Enter the new room to free a husky.
The last husky is near the kennel. Follow the quest flag and head right out of the kennel. A purple chest and a locked door will block your path. Open the chest to get an access card, then head forward.
Defeat the enemies and enter the new room. Use gas canisters to melt the three grates in the room. Once all the grates are melted, go to the two openings at the ends and light the gas canisters facing you on the other side of the room. This will melt the ice surrounding the chains holding the husky. Once the ice has melted, shoot the padlocks to free the last husky.
Bring all the huskies to the kennel to complete this quest. Now you need to get rid of the helicopter outside. Return to the start of the level and eliminate all the threats to save the last husky. Bring him back to the others to get a Funko key and complete the chapter.
In this new chapter, go to the kennel to face a threat. To defeat the boss, you must first eradicate the three huskies on the ground connected to him. First, shoot them with your weapon until they turn red. Once red, eliminate them using explosives (flamethrowers, grenades, gas canisters). Eliminate the three huskies to complete the first phase of the boss.
In his second phase, the boss is high up and throws a green liquid. Stay alert to his hits as well as to the other enemies in the area. To defeat him, aim for his face (eyes) and the mouth of the plant attached to him, alternating between the two depending on which one is available. When his face is facing the ground, take care of the plant, and vice versa.
In its final phase, the boss is on the ground. Aim its tentacles at the yellow dot to weaken it. When it glows red, use explosives. The easiest way is to create grenades in the red creation machine, or if you have found all the red chests, to craft a flamethrower. Set the boss on fire to defeat it and collect the Funko key, thus ending the chapter.
In this chapter, move from rocket to rocket. Shoot the rockets to light them, which will create a passage to reach a station.
In the station, move forward until you are blocked by flames. Remove the battery that powers the generator from the gas lines to put out the flames and move forward. Keep the battery on you and head left. Enter the far room to find an unlit gas line. Insert the battery into the generator.
Turn the valve to turn on the gas line on the left and melt the ice. You will recover a second valve. Use this valve to turn on the gas line on the right and recover a piece of gas line.
Collect the valve and the piece of gas pipe. Place them in the central mechanism of the large room, where there are three valve slots and two pieces of gas pipe missing. Next, collect the previously used battery and place it in the mechanism in the room to the left of the central area. Then activate the valve to turn on the gas pipes and collect two new valves for the central mechanism.
All you need now is one last piece of gas pipe for the central mechanism. You can retrieve it in the room opposite the central mechanism. You only need a battery to power the gas pipe in this room. Once the ice has melted, shoot the piece of gas pipe to retrieve it.
Once all the items are installed on the central mechanism, turn on all the valves to melt the grid above. You will obtain the level 2 access card.
Move forward and go down the stairs to come across a blood bag. Collect it to get the first of four you need to pick up. Nearby is a generator with an access card under the ice. Use a battery from the previous rooms to turn on the generator, melt the ice, and collect the card.
Use the access card on the area door to exit. In the snow, follow the flares and shoot them to clear a path. Advance to a locked purple chest. Eliminate all enemies in the area to unlock the chest and collect the second blood bag.
Continue moving from rocket to rocket to find the third blood bag on your way. Continue to a generator connected to an ice block. The generator battery is next to it. Place the battery in its place and light the gas canister near the ice block to melt it. This will give you the last blood bag. Then pick up the Funko key and return to the start of the level to complete this chapter.
Follow the quest marker to find Blair. To eliminate him, shoot the gas canister in his hands at the right time. He alternates between grenades and gas canisters. Only shoot him when he has the gas canister in his hands. Repeat this step multiple times in different locations. Once outside, when Blair is connected to other enemies, eliminate them first before dealing with him. Repeat this one more time to obtain the Funko Key.
After using the Funko Key, enter a new room. Use the gas canister in the center to melt the grate on the floor and unlock a path. In the underground, you will have to defeat Blair again by shooting the gas canister in his hands. Then follow him outside by creating a jump module to end the chapter.
This last chapter is the final boss fight. When you enter the room, interact with the purple receptacle marked with a crown. Then go down to the wooden planks. Tentacles come out of some of the planks. Use gas canisters or grenades to destroy the tentacles. With each tentacle destroyed, you collect purple orbs for the crown receptacle.
Once you have collected enough orbs, your quest will change to burning the boards. Go up the stairs and use a gas canister on the wooden boards covered in purple smoke. You will then face the final boss. Aim for its belly, on the purple part, so it will attack you with an enemy connected to it. Shoot the purple part of the enemy’s head to collect purple orbs. Repeat this to collect all the orbs and get help against the boss. Defeat the boss to complete the world of The Thing.
Jurassic World
Once you’ve completed the first world, head to the atrium to drop off the crowns you collected and chat with Freddy. Then, head to your next world. Enter the first room of Jurassic World to begin the chapter. You’ll need to defeat five Dilophosaurus, but first, you need to find them. The first one is hanging out near the T-Rex enclosure.
Another Dilophosaurus can be found near the aquatic animal area, near the « Beast From The Deep » holograms. You can get there by facing the T-Rex enclosure or from the chapter’s starting point, take the path on the right.
A third dinosaur can be found near the shops by the water. It is located on the path to the left of the chapter’s starting point.
Another Dilophosaurus can be found near Roy’s Records, on the show arena level.
The final Dilophosaurus can be found near the « Jurassic Innovation Center » at the end of the area. Once all five Dilophosaurus have been eliminated, collect the Funko Key and follow the quest marker to enter the Innovation Center.
You need to find a way to restore power to advance to the second part of the Innovation Center. To do this, find two fuses and a battery to unlock the door. The battery must be created in the Creation Machine. You will need to find three blue chests scattered around the Innovation Center and near the shops to unlock the battery. Once created, place it in a charging module in the Innovation Center to charge it.
You can now place the battery at the door’s power supply. To find the missing fuses, follow the power wires connected to the dinosaur holograms in the Innovation Center. Once the fuses are in place, unlock the door and collect the crown to complete the chapter.
In this part, you need to find four Raptors and take them to a helipad. In front of you, a closed gate blocks the way. Pull the padlock on the right battery to remove it and deactivate the electric charge. You can now use the lever to unlock the gate.
The first Raptor is in a cave, locked in a cage with two padlocks. Shoot the padlocks to free the first dinosaur.
Another Raptor is trapped behind some gates near the area’s secure compound. To free it, pull the lever connected to the gates.
As you explore the area, you’ll come across an electrified barrier. Remove the nearby battery that powers the electricity, then use the lever on the barrier to unlock it. Move forward to find a cage containing a Raptor surrounded by enemies. Shoot the padlocks on the cage to free the Raptor.
In the center of the area is a secure complex. To open it, you’ll need a battery and a fuse. Create the battery in the nearby creation machine, then charge it next to it. Once charged, place it in the mechanism on the complex’s door. Next, collect the fuse that powers the recycling machine across from the construction machine. Place the fuse in its slot to unlock the complex’s door.
Enter the compound to find the last raptor locked in a cage. Shoot the two locks to free it. Then, take all four raptors to the helipad by following the quest marker. Be prepared to face a horde of enemies on the way. Once the raptors are safely on the helipad, you will complete the chapter.
In this new chapter, use the lever to unlock the door and go down the stairs. A door locked with four padlocks blocks the passage. Pull the four locks to move forward. Then, you will be blocked by flames. You will need two cranks to activate water and progress.
To find the cranks you must open the blue door that blocks your path. To do this, pick up the battery on the ground near the door and go charge it near the flames. Then place the battery in its location to unblock the path.
Take the path to the left to be blocked by flames again. This time, the flames go out in turns, allowing you to move forward. Progress from flame to flame as soon as they are extinguished. In the new room, defeat the enemies and use the jump module to reach the platform above. A valve is attached to it. Collect it and return to the start of the level, near the wall of flames, to drop it.
Return to the blue door and proceed to the path on the right. You must unlock the door with a « Danger » sign. To do this, collect a battery in the large room where you found the first valve. Use the jump module to reach the high platform on the left and take the battery. Recharge it, then place it in the mechanism of the « Danger » door. Then, eliminate all the enemies in the area to free the purple chest and obtain the second valve.
Place the second valve on the pipes to unlock the path. Move forward to meet a new opponent: the Giganotosaurus. To defeat it, start by aiming for its eyes. Once weakened, it will stand up and reveal a weak point in red on its belly. Shoot it to inflict damage. Repeat this operation several times while dodging its attacks to defeat it and complete the chapter.
In this chapter, you must escort the Gyrosphere to its destination. To activate it, retrieve a battery from the crashed vehicle near the Gyrosphere. Recharge the battery in the charger, then place it in its location to start the Gyrosphere.
Move the gyrosphere forward while staying in the circle near the vehicle. Eliminate the enemies in your path to progress. Your first obstacle will be a wall of flames. To extinguish it, collect a battery from the mechanism that opens the complex where you released a raptor. Then charge the battery near a car in the area. Once charged, place it in the mechanism to extinguish the wall of flames.
The second obstacle is a locked gate. Drop down into the bunker to the right of the poratail. To reach the gate’s battery location, you must first put out some flames. You will need a crank, which you can obtain by opening the purple chest in the area. Place the crank in the mechanism to put out the flames. You can then pick up the battery on the ground, charge it at the entrance to the bunker, and place it in its slot.
To unlock the portal, you have one last step. In the room near the battery, you will find 4 levers. Activate them in the order indicated on the wall behind the computer opposite the levers. Once the levers are activated, return to the portal to unlock it and advance the gyrosphere.
As you move forward, you come across a new locked gate. To unlock it, start by pulling the gate’s battery lock. Then remove the battery to cut off power to the mechanism. Then lower the lever to the left of the gate to continue. Escort the gyrosphere to complete the chapter.
You need to get out of the convention center. To do this, restore power using a battery. Create a battery from the creation machine, then go charge it. Then place it in the door mechanism to exit the convention center.
You are now facing the boss of this world. Activate the purple receptacle with a crown to start collecting purple orbs. Aim at the purple growths on the boss to obtain orbs, then place them in the receptacle. Once the required number is reached, you will receive help against the boss. Keep shooting Eddy to complete the world of Jurassic World.
Scott Pilgrim
In the first level of Scott Pilgrim, you have to defeat 4 hipsters. The first one is behind the door of the bar. Destroy the door, then attack him. When the hipster is stunned, use your handgun to finish him off. Repeat this technique until you defeat him.
To find the second hipster, go up the stairs at the back of the room. Continue straight until you reach a purple door. Shoot the door to destroy it and reveal the hipster. As with the first, shoot him to stun him and then attack him with your handgun.
In the second hipster’s room, you will see the third hipster behind a metal curtain on the other side of the area. To raise the curtain, you must find a crank. Go down to the stage, stand in front of the amp and use a character equipped with a guitar to shoot the amp and break the glass locking a chest. Collect the valve from the purple chest, then place it on its location to raise the metal curtain and access the hipster.
Once the curtain is up, shoot the third hipster to stun him from your position. Then, shoot the amp with your guitar to create waves. Jump into the waves to fly towards the hipster. Once in front of him, attack him in the same way as the first hipsters.
To find the last hipster, you need to unlock the amp in the creation machine. To do this, spawn three blue chests. The first is in the room near the bar, the second is in the room upstairs with the amp, and the third is near the stairs on the first floor. The creation machine is behind the purple door on the ground floor, near two arcade machines.
Once you have collected all the items, create an amp. Then go up the stairs and place the amp in front of the window where the last hipster is. Change the amp to yellow mode to blow up the window. To defeat the hipster, shoot him and then attack him with your handgun. Repeat this until you defeat him.
Collect the Funko Key on the ground floor, then head back up the stairs to reach Matthew Patel. Wait until he’s on the ground and hit him to knock him out. Then follow the quest marker to exit the area and collect the crown to complete the level.
In this level, your main objective is to defeat three understudies, in addition to the other enemies that constantly attack you. The first understudy is located high up on an elevator. Shoot the elevator to make the understudy fall, then attack it on the ground to defeat it.
The second stunt double is above the stage lights. To knock him down, shoot the lights in the order shown. If all the lights turn red, this means you did the sequence wrong. Wait for the sequence to restart and shoot the lights in the order shown, starting with the one on the left. Once the stunt double is on the ground, eliminate him.
The last lining is at the top of the scaffolding, where barrels are falling. Climb up the wooden planks to reach the scaffolding. Move forward and climb from plank to plank to reach the lining. Jump to avoid the barrels in your path. Once you reach the lining, fight it on the ground.
Once all the understudies are defeated, you must free Lucas from his camper. Find a fuse to power the creation machine and craft an amplifier to break the camper’s windows. The fuse is in the purple chest in the center of the area. Insert the fuse into the creation machine’s power mechanism.
You can now create an amp from the machine. Place the amp in front of the broken window of the camper and use it to destroy it by shooting it (yellow mode, hit the amp to change mode). Then, talk to Lucas to trigger the fight against him.
Jump to dodge Lucas’ gunfire. To defeat him, shoot him as he slides down the ramp to stun him. Once he’s on the ground, punch him. You’ll then have to repeat the process twice in a row to finish him off in a cutscene.
Once Lucas is defeated, collect the coin in the center of the arena. Place it in the machine near the exit door. Then, collect the Funko Key and open the door to get the crown and complete the level.
In this level, to access the main street, start by breaking the window of the « Coffee Hole » cafe, located near the creation machine. Create an amp and use it to break the window. Collect the amp, enter the cafe and use it again to break the second window and reach the main street.
As you exit the cafe, head left towards the building marked with the number 4. At the entrance, speak with Roxy, then follow the highlighted signs above her head. Shoot the highlighted dots to cause the number to collapse on Roxy and trigger the fight.
The fight against Roxy is pretty simple. She will charge at you while spinning. Lure her close to a wall, then dodge so she hits herself and stuns herself. Once she is stunned, attack her to raise her bar to 100%. Once at 100%, Roxy will stand under a disco ball. Shoot the ball to make it fall on Roxy.
Repeat this to defeat Roxy. She will have a second and third phase with more doubles, but the principle remains the same: eliminate her doubles in the same way to reach the original Roxy. Once Roxy is stunned behind the Funko door, you will need to find Todd.
Head down the path to the right of the cafe to reach a dead end where Todd is. Talk to him to get him to do a wave attack. Then create an amp and use the amp’s purple mode to stun him.
Once Todd is stunned, follow him to a performance hall. To defeat him, create an amp and place it in front of Todd so that he is propelled onto a chicken pot. Use the amp’s purple mode to land it on chicken. Repeat this until the Vegan Police arrive to arrest Todd.
Once Todd is arrested, collect the token and place it in the machine in the room to get the Funko Key. Return to Building « 4 » to unlock the Funko Door. Then talk to Roxy, defeat the enemies to get the Crown and complete the chapter.
In this chapter, you need to collect five pieces to create the Mega Amp. The first is in the ice statue in the center of the room. Create a gas canister to melt the ice (or use other explosives). Once the ice is melted, collect the piece and place it in its slot on the Mega Amp.
The second coin is on the first floor, above the Funko door. Go up the stairs and collect the gear near the gaming machines. Then, place the coin in its slot on the mega amp.
Go create an amp, then go up the stairs on the Funko door side. Place the amp near the electrified spotlights. To reach the opposite platform, shoot the spotlights in the order shown. Once the electricity is gone, activate the amp in purple mode to create waves that will transport you to the other side. Pick up the coin on the platform and place it on the mega amp.
Create a new amp and go up the stairs on the bar side. At the end of the walkway, place the amp facing the window. Use the amp in yellow mode to break the window. Then, switch to purple mode to use the amp’s waves and reach the walkway in front of you. Collect the new part and place it on the mega amp.